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Schallwerk deploys Coda Audio Space Hub at Marie Delprat’s album launch gigs

“Life is Sick” is the latest work from Switzerland-based French composer Marie Delprat. Delprat’s music encompasses a fusion of diverse musical genres including early, contemporary and experimental music.

 

Fascinated by the interplay between sound, movement and visual arts, she constantly explores the boundaries of musical composition and seeks to transcend traditional artistic mediums. With this very much in mind she wanted to pay particular attention to the audio system deployed at two album launch events in Basel and Bern.

 

Her sound engineer, Maxime Le Saux - who works part-time for Schallwerk and has wide experience of live mixing in the field of contemporary and experimental music - spoke to Matthias Dietrich of audio specialists Schallwerk, who suggested a Coda Audio system incorporating the company’s immersive processor Space Hub.

 

The performances were staged at Gare du Nord in Basel and Dampfzentrale’s Boiler House in Bern. Rehearsals were conducted prior the gigs at Schallwerk’s warehouse, enabling the engineers and artist to experiment with their proposed system. Once they had fulfilled their aims in this setting, the team were confident that the use of Coda’s System Optimiser simulation software and the scaling parameter within the Space Hub Control would take care of the move to the live venues.

 

Le Saux settled on a dual layer quadrophonic system. At the Gare du Nord venue, the ear height layer comprised four Coda Audio G715 3-way point source and two SCV-F sensor-controlled subwoofers, while the elevated layer comprised four G308-Pro compact two-way. A single SCP 2 x 18’’ sub was used as low frequency extender.

 

At Dampfzentrale the ear level layer consisted of four Hops12T with two SCV-F subs, while four Hops8T were taking care of the elevated layer. Again, a single SCP sub acted as a low frequency extender. Three Coda Audio Linus14D DSP amplifiers powered the systems at both gigs, with a Coda Audio Space Hub immersive processor, Yamaha QL1 console, and several Apple laptops completing the system.

 

“Both the artist and Maxime used Ableton Live to either play and/or process sounds”, explains Matthias Dietrich, System Engineer and Sales Representative at Schallwerk. “Although primarily using synths, Marie also played the flute - she is classically trained - and a straightforward SM58 mic for creating more sounds. Maxime used the Coda Audio Space Hub plugin within Ableton to create movements and transitions via LFOs, controlling Azimuth and Distance parameters in Space Hub.”

 

“All audio signal path was done via Dante”, he continues. “The complex signal setup comprised some inputs going directly into Space Hub, whilst some signals went first to the console for processing. Dedicated outputs from the processor were then sent via Dante to Coda Audio Linus14 amplifiers. Space Hub also allowed us to record the binaural mix down.”

 

Dietrich explains the thinking further: “In this scenario, with a single artist on the floor (no stage was used) we aimed for a fully surrounding approach in the acoustic domain. Our purpose wasn’t to create a visual reference to any particular position in the room with the Space Hub’s object-based mixing, but rather that the loudspeaker system should mimic a hemisphere on all three axes (XYZ) as much as possible, with many sounds constantly turning to create a non-directional but fully immersive feeling. Specific sounds like the vocal and flute were then focused more to the position of the artist, and treated with the reverb engine within Space Hub.”

 

Le Saux and Dietrich took care of the system setup, engineering and tuning, using Coda’s Linus control software for the amplifiers. As well as the time alignments to the tops, delay and/or level adjustments were applied to both layers to further enhance the hemisphere approach of the system.

 

(Fotos: Coda Audio/Matthias Dietrich/Fotofou/Schallwerk)

 

www.codaaudio.com

 

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