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Distortion Studios launches Bristol Virtual Production space based on Stage Precision software
Distortion Studios, specialists in virtual production, recently opened the doors of its new Bristol-based studio, backed by an in-house team of immersive digital arts specialists. The space can be utilised by anyone looking to shoot virtual production content, as well as serving as a training and community hub.
“At Distortion Studios, we want to play a part in upskilling the next generation of industry professionals locally”, remarks Nick Diacre, Technical Director at Distortion Studios. “So, we’re looking to invite technical people in and run training in the space, alongside the usual studio hire. Remaining technologically agnostic was therefore important to us.”
Diacre first encountered SP by Stage Precision in the software’s early beta phase, which coincided with his exploration of XR setups using Disguise technologies during the Covid-19 pandemic. “SP slotted into a gap when we needed to take our productions to the next level and be more versatile”, recalls Diacre. “With SP we didn’t need to program custom code from scratch to build integrations anymore.”
Diacre designed the VP workflow at Distortion Studio based on Stage Precision. Distortion’s commitment to remaining platform-agnostic allows for adaptability to different tools and technologies based on project and client requirements. With Stage Precision at the centre of operations, Distortion Studios can switch between platforms, software, and systems. “Unreal Engine, TouchDesigner, Pixera; all of these can be connected into a single interface in SP. The software just does its job and puts out the correct data”, adds Diacre.
Distortion uses SP’s seamless integration with Stream Deck to control camera positions and lighting functions. Stage Precision’s Shield plug-in for Unreal Engine 5 is also in use at the studio. “Shield has become a potent tool for us, taking the legwork out of controlling Unreal”, says Diacre. “Our green screen workflow is elevated as Shield facilitates a closer control and monitoring of Unreal Engine.”
(Photos: Stage Precision/Distortion Studios/Andre Pattenden)
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