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Foundry announces new end-to-end solution for virtual production and in-camera visual effects workflows

Foundry announces new end-to-end solution for virtual production and in-camera visual effects workflows

Foundry, developer of creative software for the media and entertainment industry, has announced Nuke Stage, a new application purpose-built for virtual production and in-camera visual effects (ICVFX). Linking pre-production through to final pixels in one pipeline, Nuke Stage gives VFX artists full creative control over imagery and color, increasing efficiencies and simplifying virtual production workflows for projects of all sizes.

 

Nuke Stage enables real-time playback of photorealistic environments onto LED walls, as well as live compositing and layout. It enables teams to confidently iterate on content from end-to-end using industry-standard formats, including OpenUSD, OpenEXR, OpenColorIO, and established creative toolsets, like a node-graph-based compositing environment consistent with Nuke.

 

“Nuke Stage was envisioned specifically for virtual production, bringing key aspects of compositing tailored for real-time playback in an on-set environment, and utilizing open standards to ensure consistency between pre-production, on-set, and post”, says Christy Anzelmo, Foundry Chief Product Officer.

 

Dan Hall, Head of ICVFX at virtual production studio 80six, adds: “Nuke Stage offers a handshake between VFX and virtual production, which has been missed in VP until now. With VP and ICVFX it’s all about trust. Getting VFX teams on board will help to push the use of virtual production, in a meaningful way, and I see huge potential for Nuke Stage to do that.”

 

“I love the idea of bringing VFX compositing tools into real time”, says Sam Kemp, Production Technical Lead at Garden Studios. “The ability to bring in the compositing toolset and color management from 3D, then be able to tweak 2D assets in real time, is something that’s been missing from virtual production for a long time.”

 

Nuke Stage is hardware-agnostic - there is no need for specialist media servers or bespoke equipment. Productions can use their preferred hardware and synchronise across render node clusters to support stages of varied size. For real-time playback of photorealistic content, artists can use industry-standard VFX tools and asset formats to create high-resolution backgrounds, then play them back as 2D, 2.5D and 3D imagery on LED walls.

 

As for color support, a linear workspace and full support for OpenColorIO and HDR ensure a clear color pipeline from pre- to post-production to seamlessly blend physical elements with virtual environments. Nuke Stage offers end-to-end creative control: A single production pipeline enables refinement of content from principal photography through to post-production, to ensure creative continuity and reducing the risk of costly rework.

 

(Photos: Foundry)

 

www.foundry.com

 

Foundry announces new end-to-end solution for virtual production and in-camera visual effects workflowsFoundry announces new end-to-end solution for virtual production and in-camera visual effects workflows

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